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GENERAL GUIDELINES ON IC BANDITRY

 

The attacks need to remain inside of the general server rules, and need to be roleplayed in character with other players. The use of the help room feature by either the victim or the brigand is considered OOC, and is unacceptable. It is also considered OOC to make use of IRC, ICQ, or other methods out of game to call for reinforcements. *updated*

The basic outline for a brigand type of character is of course secrecy above all else. A disguise and mask are required, to prevent IC retaliations, and it's important you maintain it. Unless the brigand removes the disguise and mask, their identity will not be known IC by the victim. The use of the paperdoll or Allnames for this is considered OOC. Further details are below regarding identification *updated*

If it comes to PvP between the two characters, it needs to remain roleplayed, and the rules about player corpses and looting remain in effect. Only gold, gems, and non unique jewelry (ie: non dyed or named specifically) are deemed "lootable" in this situation. The same rules apply for human and nonhuman PC characters. A PC goblin or orc would also IC remove any food and drink from their victims *updated* If the victim is defeated (knocked unconscious), it should be arranged by both players to either have the brigand ressurect them, or go with them to a healer/shrine with the rest of their belongings OOC, and allow the brigand to escape while the victim "recovers" IC from the attack. The brigand also has the choice to attempt to "capture" the victim for ransom, which would entail the loss of one RL day (a longer time would require the agreement of both players) until the ransom was either paid, or the time elapsed. If during the fight, the brigand's health dropped to 25% or lower at -any- time, their capture attempt would be unsuccessful, and the victim would escape IC. *updated*

If the brigand is forced to surrender or is defeated (knocked unconscious), it should also be arranged by both players to have the brigand ressurected OOC by the victim or at a healer/shrine, minus their gold, gems, and non unique jewelry. The victim then has the chance to either escape IC while the brigand "recovers", or they may attempt to capture the brigand. To make the balance fair, if the victim was wounded to 25% or less of their health by the brigand during their fight, the brigand will escape capture due to the victim's "wounds". The victim can attempt to capture or just identify the brigand. If during the fight, the victim's heath dropped to 25% or lower at -any- time, they would be unable to capture or identify the brigand, allowing their escape. If the brigand was succesfully captured, their physical description would be known, and any identifying items (like Gargish jewelry, ankh amulets, etc) that the person was wearing at the time would be compared to previous "raids" by other victims during their trial. IC knowledge of the items would depend on them being displayed on the paperdoll by the brigand at the time of the attack. *updated*

Unless mutually agreed by the victim and the brigand, there will be no permanent killing of either character. Emoting *plunges his sword into the brigand's neck, severing his head* won't kill that character, sorry. As long as -both- players agree to the concession (in game, IRC, ICQ, or other methods), it would be allowable to loot a specific item, permakill one or both of the characters, perform instant capture regardless of the 25% health rule, and other in character storyline changes. The arrangement must be mutually agreed by both players, otherwise, the normal server rules about IC PvP, player looting, and permakilling will apply. *updated*

These guidelines are still under review, and are subject to change by the staff as deemed necessary.

 

-Paulon, Cymro Dragon, Avatus