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Being
a listing of those groups to which the Citizens of Britannia may
apply for Membership, and a little about them.
Player
Guilds:
Refer to the information here
regarding the setup/approval of a guild.
A
guild requires a minimum of three members to be established, and
must be ratified under Lord British's decree to work openly. A guild
hall can then be purchased along with a guildstone for their use.
"Outside" guilds can coordinate with the staff for setup.
The
currently visible Britannian player guilds are:
The
Pathwarders: Rangers based in Skara Brae.
The Sacred
Order of the Wyrm: Followers of Sacrifice and Honor, based near
Destard.
Raven Hall: A group based in Trinsic.
The
Order of Venetus: Mages and researchers.
The
Black Dragon Guardsmen:
Hirelings of Lord Cordain, heir to the throne of the Black Dragon.
The Britannian Merchant League:
Group of merchants and craftsmen based out of Britain.
For
more information about these groups, contact one of their members.
Note
that the above may not be the only player organisations active.
There have been hints of a hidden guild of thieves and rogues, and
rumours of the continued existance of the ancient Resistance
formed to oppose Blackthorn still appear once in a while.
NPC
Groups:
These
groups are those organisations which exist in Britannia regardless
of their player membership, such as the guards who patrol the cities.
However players may be members of these groups, provided they abide
by the rules laid out below.
Membership
Rules:
These
requirements are subject to change by the GMs:
-
Any player wishing to join these above mentioned groups must have
played on Ultima Legacy for a period of at least 3 months.
-
Any player that joins the above mentioned groups can ONLY be a member
of one at a time, and can not be in a player guild.
-
A player MUST maintain their character according to the guidelines
of the group they are seeking to join (ie, a mage can not join the
Order of the Silver Serpent, a fighter can not choose to join the
mages of the Lycaeum, etc)
-
Players that are members of these groups are still bound by the
rules of the server, and will be expected to set a good example
for newcomers that join the server. If any player can not roleplay
within the boundaries of these groups, they will be asked to leave
by the GMs.
-
A player can not rise higher than an NPC in rank (ie, a player may
become a Captain of the Silver Serpent, but would still be outranked
in seniority by the existing NPCs). Rank, titles, and membership
in any group will be handled by the appropriate NPC, and will be
determined by the GMs, not by the players. (ie, Lord John-Paul -
OotSS, Sir Temler - OoM, Shamino - Rangers of Skara Brae, etc)
-
Players that are found breaking the rules of the server (ie, exploiting,
macroing, etc) will not be allowed to be members of these groups.
Membership of these groups is considered a privilege, and can be
revoked by the GMs at their discretion.
Each
of the three Keeps of the Principles and Cities of the Virtues has
a group associated with it.
Serpent's
Hold [The Order of the Silver Serpent]:
This is the army of the kingdom, and is directly answerable to the
king and his council. Any and all actions taken by their members
reflects directly upon the crown, and they are therefore less able
to be "open" with their personal feelings, and are restricted under
the law before acting.
This
group is run on a day to day basis by Sir Jean-Paul of Serpent's
Hold, but the ultimate responsibility and authority lay with Sir
Geoffrey. The Order acts as Britannia's guards where cities lack
their own established organisations of guardsmen and also as the
military forces of the realm. As such their membership is composed
primarily of warriors and paladins, as rangers disdain the heavy
armour worn by the Order's membership.
Members
of the Order of the Silver Serpent may be readily identified by
the Shields of the order, a silver kite shield marked with the Silver
Serpent insignia of Britannia. Those of higher rank and utmost proven
discretion and responsibility have been rarely entrusted with a
device which can send a criminal directly to a cell in Castle Britannia.
A
recruitment office has been established in the Serpent's Hold. It's
the southernmost tower/post located at the eastern edge of the island.
The recruitment officer is Sir Gilberto.
To apply you must meet the requirements above. After an interview,
Sir Gilberto will check if there are any records related your character's
past and test your physical aptitude. You will then learn your training
oath and be submitted to a battery of trials before you are eligible
for your serpent shield.
Should you be accepted as a Squire, you will be assigned a trainer
in one of the cities. This officer will continue your training until
you are ready to be promoted to Knight of the Silver Serpent. In
this period you should prove yourself valuable in combat and able
to live under the strict code of the chivalry.
Note that existing Squires that have not been assigned a trainer
in the past must now visit Sir Gilberto to fall under this same
system. It's designed to make the training of a knight more interactive
and fun, since it'll require you to respond to assignments and actually
take part on events related to the formation of your character.
Note that we reserve the rights to deny membership to characters
that lack the proper conduct to follow the code. This applies to
all ranks.
Furthermore, existing Knights can now report to Lord John-Paul in
order to find out which superior they are responding to. Like Squires
they should actively respond to the officers in charge to be eligible
for a promotion. The promotion to Defender and Captain of the Silver
Serpent should now be practically attainable, though only given
to dedicated and outstanding knights. This was possible in the past,
but now it should happen more naturally and no longer take many
(real) years to happen.
Knights can also be assigned with the training of young Squires
as part of their active duties. Knights will now be able to command
troops under certain situations. When and how will be left to our
diligence.
To schedule an interview, use the page command and be patient, it'll
take an available staff member to answer your request. That means
it may take from a few minutes to a day or two.
The ranks of the Order are as follows, from highest to lowest:
Commander of the Silver Serpent - (Not a player rank)
Captain of the Silver Serpent
Defender of the Silver Serpent
Knight of the Silver Serpent
Squire of the Silver Serpent
Empath
Abbey [Brotherhood of the Rose]:
The leader of this quiet group is Brother Taylor.
Based out of Empath Abbey, the Brotherhood is a benevolent order
of monks, male and female, dedicated to peaceful pursuits of knowledge
and compassion. The Abbey is of course home of the Candle of Love,
and therefore the Brotherhood is especially firm in its adherence
to the virtues associated with that principle: Justice, Sacrifice,
and above all, Compassion. The monks are typically a studious, thoughtful
bunch. However, they are not dry as one might associate with the
word “monk”. Perhaps in part to their wine brewing, there are often
an extremely welcoming, friendly, high-spirited family.
There are three subdivisions within the Brotherhood. A member does
not by any means have to belong to any of these, but it may better
suit the interests of the players.
Monks Hospitaller: Following several incidents- the Naga
slaughter at Yew, the plague, and the massive Battle of Britain-
the Brotherhood recognized the increased need for healers, physicians,
apocretharies, and general helpers. The Abbot of the Abbey chose
to make official this particular calling of his brothers and sisters
and founded this Order within the Brotherhood. A member of the Hospitaller
does not necessarily need to be a healer, but the Hospitallers are
dedicated to alieving the suffering of anyone in need. This involves
anything from tended to the wounded in battle to comforting those
in times of grief and sadness to feeding and clothing the impoverished.
They travel throughout the land under a crest that is now known
across the land as a sign of compassion and support.
Brotherhood Archivists: The Brotherhood Archivists
are a small group within the Abbey dedicated to the recording of
knowledge, history, and lore. They are known to be scholarly and
often dry. They often send their brothers into the Britain Library
or the Lycaeum to copy certain texts, or scribes into the world
at large to gather material. They are also responsible for the maintenance
of the Abbey Archive, containing the history and records of the
Abbey as well as their gathered texts. Further, they are also the
artists of the Brotherhood: They create and care for sculptures,
paintings, and works of music and drama. The Archivists have a reputation
as capable natural scholars and alchemists as well: While their
kin at the Lycaeum specialize in mystical studies and experimentation,
the Brotherhood does a great deal of research into the mundane aspects
of the world, being something of a bunch of "natural philosophers".
Finally, Archivists are also teachers as well as students, teaching
anyone who wishes to learn something of the knowledge they possess.
Abbey Caretakers: These are the monks foremost responsible
for the service of the Abbey building itself, and, indeed, the other
brothers and sisters at large. Caretakers are often versed in certain
crafts including masonry and carpentry, as well as cooking, fishing,
and farming. They perform repairs on the building itself and serve
the vineyards and grounds of the Abbey. Other tasks include service
of burial sites and the brewing of the famed Abbey wine.
Player Monks:
Player monks must, of course, conduct themselves as a monk. This
involves a whole-hearted dedication to the Brotherhood and its goals.
The players may hold four ranks within the Brotherhood:
Initiate: Anyone may become an Initiate. They are often bound
to a Novice or Acolyte. During this time the Initiates are expected
to begin to make the transition into the order. This period typically
lasts about a month before they become a novice. The initiate has
no real position within the order, this is simply a way of “breaking
them in” into the way of the brotherhood. In this vein, they should
be in full compliance of all the obligations and restrictions by
the end of their time as initiate.
Novice: A novice is the lowest order of “real” monk. They
typically perform mundane tasks in service to the Brotherhood or
their sub-order. They are expected to fufill all the obligations
and restrictions of the order. Typically, novices will take orders
from Acolytes and Elders, and while not having direct command over
Initiates, it is expected that Novices will help Initiates make
their transition and learn the ropes of the Brotherhood. Novices
typically bear the honorific “brother” or “sister”.
Acolyte: Acolytes have been with the Brotherhood long enough
to prove their worth. They are full-fledged monks, and only about
a third of all Brotherhood members at any given time have achieved
this rank. Therefore they have a fair amount of sway at the Abbey.
They are expected to perform their appointed duties and aid and
guide the lesser ranks. Acolytes typically bear the honorific “brother”
or “sister”.
Elder Brother/Sister: A very high rank indeed, there are
typically only a handful between the three suborders. While they
are largely concerned with the actions of the Abbey overall, they
still are expected to perform the services of their sub-order as
well, if applicable. Some Elders carry the honorific “mother” or
“father”.
Obligations and Restrictions:
Vow of Poverty: All monks are obligated to give up the majority
of their possessions and live a simple life. Thus monks are prohibited
from possessing amounts of gold beyond what is necessary for them
to fufil their duties and sustain themselves if travelling. Pother
posessions much be appropriate to their order and role: Typically
a simple robe with sandals, a staff if often travelling, and goods
necessary to their calling (bandages, reagents, craft supplies,
etc.). Jewelry, armor, fine clothing, and baubles are considered
wholly unnecessary, and therefore will usually not be allowed. A
general rule of thumb is that a monk should be able to take all
his worldly possessions on his back in a single rucksack if necessary.
Should the monk come across more goods or money than they need,
they can hand them over at the Bursar's office for the Abbey treasury.
[OOC: It is important to note that this is -not- an OOC rule that
prevents your character from having gold for bandages, reagents,
potions, etc. We are, however, asking for players to treat this
situation ICly based on the concept of the Brotherhood. If we see
"Brother" Bob running around in exotic clothing, carrying a +5 Weapon
of Smiting ICly, we're going to boot him =) There will also be a
"donation" box within Empath Abbey, for people to donate reagents,
bandages, potions, etc. for players]
Vow of Peace: Violence is abhorred by the monks of the Brotherhood.
On this note, monks are typically banned from carrying weapons of
war and armor. While not obligate pacifists, the monks are required
to never strike a blow unless absolutely necessary. Cause or perpetuation
of violence is a grave charge indeed among the brothers.
[OOC: Again, if "Brother" Bob is roaming Destard laying the smackdown,
we're going to be upset =]
Vow of Servitude: Monks are required to act in service of
their fellow man in any way possible. Monks cannot leave someone
in suffering, nor can they ignore a plight in which they can be
reasonably be expected to aid in. Further, they cannot demand payment
for any of their services, and may only accept donations only enough
to pay for the expenses of the goods or service they provide. Any
additional money is turned into the Abbey’s bursar.
General Behavior: Being a monk is not like being a
member of another profession. It is not something a member does
for half his time, and spends the rest of his time hunting orcs
or swigging ale at a tavern. Rather, it is a full time occupation.
At all times the monks are expected to act in accordance with their
vows and behave with the interests of the Virtues, especially the
virtues of Love in mind. While of course monks are allowed, and
in many cases, encouraged to mingle with the general populace, they
are also expected to not participate in certain activities. For
instance, excessive revelry, hunting monsters for wealth or personal
gain, or business and labor for the monk’s personal gain is against
the spirit of the Brotherhood. [Attendance of OOC hunts would be
allowable to an extent, of course, because this would not be an
IC action. In principle, though, all skills and wealth gained on
these hunts would be moot because they would have no IC use.]
Requirements of entry and promotion:
Players may choose to join as an Initiate in one of the three suborders,
or may simply join as a member of the Brotherhood in general. [OOC,
GMs will decide through the Elders or the Abbot who is worthy of
promotion if they meet the requirements; however, a monk already
established and in good standing can recommend another, lower-ranked
monk for promotion.]
There are a few skills associated with each of the suborders, and
being capable in these skills can be considered a requirement of
that suborder.
Hospitaller: Healing, Alchemy, Veterinary, Anatomy, Magery, Meditation.
Archivist: Magery, Inscription, Cartography, Alchemy, any “lore”
skill, music.
Caretaker: Most craft skills.
To join as an Initiate, all that is required of a person is that
they begin the process of giving up their possessions in accordance
to the vow of poverty. However, Initiates will be watched during
their time, and if they too often break their future vows, then
they will probably be asked to not join.
To be promoted as a novice, they simply must take their vows in
front of the Abbot and begin service of their order. As a novice,
they are expected to fufill their vows and act in the best interests
of the brotherhood. There are no skill requirements for becoming
a novice, however, they are expected to improve and progess in their
skills related to their order.
To be promoted to an Acolyte, a Novice must have at the very least
three to four months of service completed, as well as having demonstrated
both talent in a skill suited to their role as well as dedication
to the order.
To be promoted to an Elder, an Acolyte must have many months experience
and demonstrated an unusual wisdom or dedication in performance
of their duties, as well as true leadership.
General Life in the Abbey:
Work: The majority of the day at the Abbey is spent performing
the labors of the Brotherhood. This includes all the services required
to maintain the Abbey (General upkeep of the building, tending the
grounds, feeding the animals, tending the vineyards, etc.), support
the many members of the Brotherhood (Fishing, laundry, cooking,
sewing robes, buying and making the necessary supplies and tools),
and performing the works that the monks are dedicated to. Such activities
would include binding books, transcribing scrolls and literature,
researching, creating works of art, tending to the sick, serving
and helping the guests of the Abbey, and meditating on virtue and
love.
Leisure: In their ample free time, Brothers and Sisters often
read, write, play music, converse and debate amongst themselves,
and further their personal meditations on the nature of the world
and virtue.
Wine: The famous wine of Empath Abbey does not make itself,
and therefore several Brothers and Sisters dedicate themselves to
the tending of the vineyard, the pressing of the wine, its bottling,
and retailing.
Virtue: A great deal of time is spent contemplating the principles,
their virtues, and the will of humans to follow them. Monks typically
spend a majority of their personal time researching and meditating
on the virtues to try and understand them better. Every week, most
novices and acolytes attend a speech service given by an Elder or
the Abbot who gives a sermon regarding the virtues and the human
aims of attainment. Some are dull, esoteric affairs, but some Elders
and guest speakers love to regale the audience with stories of the
Avatar’s virtuous and daring exploits.
Hierarchy: Discipline is an important part of Abbey life,
but monks are expected to be, and generally are, self-disciplined
and controlled. If a monk’s behavior is seen as inappropriate, the
Abbot or an Elder will usually speak with them and try to put them
back on the good path. Repeated offenses or breaking of vows will
be treated harshly however. The hierarchy is usually for decision-making
purposes and to increase efficiency in various endeavors. It is
also largely informal, though respect plays an important part of
Abbey life. Elders are usually the highest ranking members generally
speaking, though different parts of Abbey life have their important
parts. Different roles include Bursar, Chief Brewer, Head Archivist,
Master Hospitaller, Head Steward, and, of course, the Abbot or Abbotess.
Housing Addendum
[OOC: Although a Brotherhood player character can ICly claim residence
within Empath Abbey, they will not receive any additional OOC housing
or storage for their characters for membership. However, if someone
wishes to purchase secondary housing for their Brotherhood character,
it will be treated in the same manner as Inn suites. A room will
cost 30k, and are not refundable, and includes 1 lockable container.
Also, room decorations will be determined by the staff based on
your IC title and ranking]
The
Lycaeum [Scribes and Astronomers]: (Zelda)
These
are the librarians, scholars, scribes of the kingdom. A member of
this group would IC have little ability in combat, and would be
more a bookish type
The
Rangers of Skara Brae: (Shamino)
Dedicated
to the virtue of Spirituality, these woodsmen are excellent archers
and bowcrafters. They shun the use of metal armor (chain, plate)
due to the noise it carries in the woods. Their favored weapon is
a bow or crossbow.
The
Paladins of Trinsic: (Johnson)
Dedicated
to the virtue of Honour, and identifiable by their honour sashes
and brightly hued armor, the paladins are constantly concerned with
the safety of Trinsic, and with the welfare of their citizens. They
are each bound by their personal honour, and are answerable to their
current guard captain. They favor any weapon or armor, and are minor
magic users.
The
Fighters of Jhelom: (Master Syria)
Dedicated
to the virtue of Valour, these warriors disdain magic, trusting
in the power of metal in combat. They use most weapons and armor,
but tend to like chain for its flexability and movement in combat.
They are answerable to the current head of the Library of Scars,
Master Syria, and oft like to duel in the Jhelom Pits.
The
Mages of Moonglow: (Mariah)
Dedicated
to the virtue of Honesty, these mages control the mysteries of the
Ether at their fingertips. They refuse to wear anything heavier
than leather armors, as they find themselves unable to properly
breathe and move in metal bindings, although they do favor the wearings
of serpent or dragonscales for their protective strength. They often
carry staffs with them for magic use and support, and are known
to wield their staffs when spellcraft fails.
The
Bards of Britain: (Judith)
Dedicated
to the virtue of Compassion, bards are the entertainers and chroniclers
of Britannia. Often ready to offer a moment of wit or humor in brevity,
they are also fierce warriors who normally favor a good crossbow.
As with other professions, it is very difficult to breathe and sing
properly in heavy plate armor, favoring lighter metals or leathers.
The
Tinkers of Minoc: (Julia)
Dedicated
to the virtue of Sacrifice, the tinkers are the craftsmen of the
lands, creating fine clothing, armor, weapons, and other sundries
found useful by many. They favor a heavy hammer (which often doubles
as a smithing tool in a pinch) in combat, and rely on stout chain
or ring armor for their protection.
The
Druids of Yew: (Fitan Mac Bochra)
Dedicated
to the virtue of Justice, the druids oversee the High Court of Yew,
guiding the laws of the land subtly. They are also in touch with
nature closely, bonding themselves to the caretaking and safety
of the land itself. They are marked by their staffs, embued from
a rare wood found from a single tree, and normally wield them in
the defense of nature, but despise the senseless killing of any
creature for mere pleasure or profit. As with the rangers, they
favor leather armors, along with the scales of serpents or dragons,
finding protection from living things, rather than cold dead metal.
The
Shepherds of New Magincia: (Katrina)
Dedicated
to the virtue of Humility, these gentle shepherds look to the taming
and care of the animals of Britannia. Remembering the lessons of
Old Magincia, and their fall from pride, they tend to avoid combat
if possible, but will defend themselves when pressed. Their tool
of choice is a sheperd's crook, but they rely on only the strength
of their robes and clothing for protection, shunning other armors.
Menton's
Keep [The Order of Menton]: (Sir Temler)
Former bodyguards of the mage Menton, now a loose grouped collection
of warriors dedicated to serving the lands. They are distrustful
of magic by nature, and are more concerned with the townspeople
and their personal honour than titles of nobility or rewards. They
are filled with many ex-OotSS knights who grew disillusioned with
the limitations upon them. They respect Lord British, but would
rather see him retire, and allow the cities to rule themselves.
They are presently allied with the Order of the Silver Serpent.
Their
ranks are:
Captain of the Order of Menton (Not a player rank)
Guard of the Order of Menton
Initiate of the Order of Menton
New
Magincian Guardsman: (Captaincy currently unfilled)
These are the guards hired by the New Magincian Tribunal to keep
order now that the city has declared independance and no longer
relies on the OotSS.
The
Britannian Archeology Society:
This
group is in a category of its own, following it's own rules here.
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