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From
Legacy Veterans, general advice for newcomers:
1)
Skill gain is slow. A starting character is better to take two skills
at 50 then three at lower levels. This is because most trainers
in the game will train to a range between 30 and 35.
2)
Logging in sometimes causes client crashes after a short period.
This can be avoided by either recalling or teleporting over a distance,
or using the function .resend.
3)
There is only ever one trainer of any given skill in Legacy. Most
people have too much on their plates to take the time to offer training
to every wouldbe student who comes to visit. Trainers and their
locations are listed here.
4)
New characters have some areas set aside for their practice. In
Britannia this is the Britain Sewers, which is mostly fairly easy
for a newcomer, at least near the entrance.
5)
Don't take keys and unreplacable items out into dangerous situations
alone. Leave them in the bank for safety. The GMs won't replace
lost items.
6)
If you find a hole in the path and get stuck in it so you can't
get out, use the .where command to get the location and page a GM
with the fact that there's a hole and the info from .where, so they
can fix it. You can use the Help Room to escape. At present it takes
you back to the Britain Moongate.
7)
Don't be afraid to ask other players for advice. Most will be happy
to give some sort of assistance to newcomers, provided they are
polite.
8)
Sometimes a trainer will be unavailable due to Ingame situations
(e.g. the Atarkans have captured Vesper and all trainers there are
unavailable at present).
9)
Many people will often help you if they can, but don't push it.
"Give me stuff!" will not help, and following someone
around for a few hours is not the way to make friends either. Even
if someone helps you out at one time, that doesn't mean they will
keep at it whenever you feel you need it. Sometimes someone just
doesn't feel like company, because he or she is busy with her own
things or for other reasons. Don't keep bugging that person, the
world (even Montor) is big enough not to bump into him/her every
five minutes.
10)
Give people time to get to know your character and how they will
react to you. You are not best friends with someone you meet on
the street in RL within 5 minutes either. Remember, you know who
you are and what you want, but they don't. As far as they know you
are a stranger, and could be a friend but you could just as well
be an enemy. You're say-so will NOT make a difference, as actions
speak louder than words.
11)
Roleplaying does not mean having a 15 page history and speaking
only with thee/thy/thou 's, but having an idea of who your character
is and a few future goals is a big help. Goals don't have to be
attainable within a few weeks or even ever! Write some things down
on a small piece of paper and stick it to the side of the screen.
Check it once in a while, to see if you need to change things; and
don't be afraid to make those changes.
12)
Don't think: "I'll never be such a great character as *put
a mayor player's name here*." Many of the great names in the
community are often very old characters or people with a lot of
roleplaying experience. You just started out in a world where some
people have been around for years. Given time, you may be named
with these people in the same list of great players. After all,
they needed to work for it too for a long time.
13)
There are no dumb questions. Let me repeat that, there are NO dumb
questions! You have a question, ask. When you get the answer, you
will be a little wiser. Even if it is the wisdom that there are
things you could have found out on your own or knew after all. (This
is meant in the nicest way possible, really. You'd be surprised
what things people on the OSI-shards asked me at times.)
14)
Try to make an interesting and realistic character. Avoid overused
stereotypes if possible. Also, do not make a character who is supposed
to be the ultimate embodiment of might and power. You cannot back
it up, and it looks stupid. If your character THINKS they are powerful,
but are not, and are roleplayed as such, that is different. Know
that starting characters are weak, and roleplay with that. You may
be a young or learning adventurer or some such. What is your character's
origins? If they are from another world, remember that they do not
know all of the history of Britannia. Come up with some basics of
your character's personality. Their likes and dislikes, personal
traits, etc.
15)
Know that although good RPing and storyline for a character is appreciated,
and a bad job is frowned upon, it is OK to be OOC. Usually during
situations where RP is occuring, or in public, such speech is indicated
with brackets around it, such as "[How do I raise str?]"
If it's just you and some friends, and you are all talking OOC,
the brackets are not needed. In general, try to avoid major OOC
displays at innapropriate times, such as if others are RPing, or
there is some sort of quest going on. Doing such may result in anything
from pissing the players off, to , during a quest, a GM may randomly
teleport you to some far off location, as a way of saying, stop
it, you nitwit. That is a warning. If you persist, expect to sit
in jail for several hours, usually until the quest is long over.
The only OOC comments allowed during a quest are ones in brackets
saying that your character is stuck in the floor, or some other
such thing.
16)
When you start, you have essentially nothing. Your best stat is
str at this point, even for a mage. Intelligence is much easier
to raise than strength. And you will not be able to carry much at
all, or move much without it, and will die very easily. It may seem
OOC, but it's better than dying because you happened upon some goblin
shaman who kills you with one spell.
17)
When fighting, fight smart. If you are losing, or in danger of dying,
avoid trying to get those last hits in. It's better to let the monster
get away, and go heal than it is to die, especially if you are alone.
When fighting with others, if you are with a mage, or are a mage,
watch it with the summons. Every time someone summons a daemon,
either they do it in the middle of their party, or the party runs
right in front of the daemon. This is not good. The daemon will
try to attack the players, if they are in it's LoS(Line of Sight).
So if you do need to summon a daemon for some reason, make sure
they are not in it's LoS, and that they do not get into it's LoS,
as daemons are hard enough to control as it is.
18)
Don't page the GMs for frivilous matters.
19)
Don't forget about the future skill cap...Although this looks like
being years away (depending on the release of a fully-functional
server), it might be better to warn newer players that at some point
in the distant future there is likely to be a skill cap of 1200.
Either way, even if you don't provide a number, it might be safer
to warn people not to build up 1 character with 40x GM skills, etc.
At some point, a skill cap will come.
Players
who cooperated to this list: Paulon, Fuser, Alena and Jarvin.
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