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25/6
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It's
been a little time, but here is the latest...
There's
an addition to the Bestiary, detailing
the history of the legendary Valorian steeds, thought lost in the
past. History is updated, and Maki has
finally updated her Cooking
page with lots of info, which I have dutifully copied,
while also adding a couple of updates that came up since Maki reformatted
her page.
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-Paulon
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14/6
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More
Updates!
First,
a message from Moriens:
I'm
accepting quest proposals based on your character's background
history. Now's the time to look for you long lost parents, find
out what happened to your parrot and locate that sock that mysteriously
disappeared from your closet (it's actually in an another dimension).
Seriously,
I'll be intending to dedicate some time to enhance your personal
bios on the weeks to come by running events specifically related
to your character.
-However- I only ask one thing. If you submit an idea and it's
approved, make sure you try to be around for events related to
other characters too. The success of those quests will rely on
the interest of everyone else. There's no roleplaying without
a group of other characters and that's the one condition for them
to happen: They should be pleasant and interesting to everyone
else.
To submit your quest proposal, send a private
message. I reserve the rights to edit them and suggest alternatives.
Or to deny them, in case they are beyond the scope of the tools
we have, if they break continuity in any way or are simply too
absurd to happen.
There's
an addendum from Warder too:
Please
don't make any quest requests be "loot requests". If deemed appropriate
for the situation, rewards might be handed out, but quests like
this should be for the sake of story, not for getting your hands
on loot.
(The
Hunt for the Father's Lost Sword™ is a good example of that)
And
on to the rest of the updates...
Cooking
page has been updated with more information about Tea from Rivan.
Cartography has been updated with
a little more about treasure map sources, also thanks to Rivan.
Jarvin has sent in some more Bestiary
info - sheep and sewer rats. The history has had the last few posts
added, and the Groups page has some more
info about the Order of the Silver Serpent and joining it.
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-Paulon
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9/6
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More?
You bet!
Moriens
has been working on a whole new area of entertainment to play with
- archeology. See the details and rules of the game here.
We've
had confirmation from Kevson that all the useful character related
functions like the stat and skill management have been moved into
the help menu.
Polymorph
has been adjusted so that it isn't overwhelming with Gargoyles having
both extreme stats and the ability to equip gear. Now player gargoyles
and all the other non-human player races can equip equipment as
if human.
Cartography
has been updated, with a couple of new items filling in the big
blank space between decoding L5 maps at 70 skill, and making Master
Charts at 100. Check out the page for info about General Charts
and Detailed Charts.
As
a result of this, there are already those offering the new items
for sale. See the new advertisement
by Selene.
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-Paulon
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6/6
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Bestiary
Blast!
Jarvin
was kind enough to send in a whole bunch more Bestiary
entries. Enjoy the ones for Polar Bears, Cobras, Crocodiles, Dolphins,
Mountain Goats, Gorillas, Jackrabbits, Lambs, and Rabbits.
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-Paulon
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4/6
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General
Updatingness.
History
is updated, such as has happened lately. The Tailoring
page has been updated with some new fur items, thanks to details
from Rivan and Kevson. Kevson says to 'Keep looking' though, so
there must be more in there to find. The Interface
project page has been updated regarding the new help menu player
management functions. The Services page
has a note added about paying the Town Criers for advertising. And
the Bestiary has a new entry about the
Walrus.
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-Paulon
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16/5
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Server
Transfer!
Darkheart
once again has the privilege of hosting the Legacy server, after
the original box in HD's care blew up and Sol took over temporary
hosting.
So
sayeth DH:
Legacy
is back up. :) The move has been completed, and you can now login.
I have resumed hosting Legacy after a long absence. I want to
give special thanks to Houston who has been a gracious host these
last few years, and to Sol who has been the emergency host. Of
course to the rest of the staff who has done a simply amazing
job, and to you guys for supporting my crazy dream, and keeping
this world alive. Thank you. Its glad to be back. Without further
ado, edit your login.cfg file to point to "ulegacy.no-ip.org"
(without the quotes). We will be updating the downloads page soon
with the correct login file soon. Hope to see you in Legacy!
-Darkheart
Dragon
If
you prefer to just download your own, you can download the zipped
login here. The download
package for Legacy as a whole now contains the correct login
too.
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-Paulon
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16/5
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Quick
Update
It's
only been a couple of days, but events in Legacy got interesting.
While I was busy with archiving, some adventurers got busy and took
Jhelom back from the vile forces holding the city.
As
a result the Trainers page and History
pages have been updated with relevant data. There's also a new advertisement,
for the new Master Charts, and I moved a bunch of old news off this
page and into the stacks.
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-Paulon
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14/5
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Latest
Updates
Lots
of stuff to mention, since it's been a couple of weeks.
Firstly, there have been the usual updates to the History.
Further updates have occured for the IRC page,
with the latest rules for #Legacy and the general consensus to allow
the #Legacy-Official channel to die. The player reps and the means
to contact them have been added to the Credits
page. The login on the Downloads page
has been corrected to point at the temporary version while we wait
for the permanent server to be up.
And
lastly there have been a bunch of updates for the Bestiary.
More pictures from Moriens, and those entries with his pictures
have been marked. And Jarvin sent in a whole lot of writeups for
other monsters and beasties, which served as the basis for more
updates. Enjoy.
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-Paulon
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30/4
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Server
Updates.
Firstly,
there are now three player reps to work with and discuss proposed
changes and ideas with the staff: Trithemius,
Daelin,
and Silver
Wisp Dragon. Hopefully this will solve the communication problems
some players have with the server staff.
History
is updated. New Bio for Serpent. Addition
of Horses to the Bestiary. Page outlining
the secrecy rules binding both player
reps and staff. Updates to the Alchemy
and Skills pages, to add info about two
new items, details below.
And
the following announcement from Kevson:
Updates.
Help Menu, Inscription, Alchemy, and Remove Trap.
We've
been chatting over a few ideas between the staff and the player
reps, and here are the results.
Firstly, there is a new Character Management Options menu accessible
from the Help option in your paperdoll.
This menu includes the Polymorph bug fixer, and gives you the
ability to reduce your skills from the menu, without having to
take a trip out to Dawn. It also allows you to reduce your fame
and karma to 0.
Secondly, there is a new item craftable under Inscription. This
is Magic Sealing Wax. It needs 1 beeswax as a resource, and 60
Inscription and 40 Magery to craft. The Sealing Wax is used on
books to prevent accidental or deliberate editing. It is consumed
in the process, and cannot be undone without a Librarian's Key.
So be sure you want a particular book locked before you use it.
Third, there is a new item that alchemists can make: explosive
bookmarks. The function is pretty selfevident. They need 80 alchemy,
a fuse, and volcanic ash to craft.
There is a chance to detect and thus attempt to remove the bookmark
from the book, modified by the player's Remove Trap skill. Failure
results in an explosion of course. There is also a chance to gain
at Remove Trap from working with these things, if you're interested
in doing so. At present this is the only way I am aware of to
improve the skill. Though we do have longer term plans... ;)
Please note that this is not an invitation for a silly OOC game
of leaving exploding books all over Britannia or boobytrapping
the libraries for kicks. It is possible for the staff to trace
whoever leaves the trapped books lying about, and if it proves
necessary we will remove the option of crafting these items and
delete those ingame.
And
from James:
And
some good news: Darkheart has recieved the replacement server.
Unfortunately the switchover won't occur until later in the week,
because our pinch-hitter is on the road and can't get to the server
to transfer the necessary files, but we can look forward to a
new, stable, and fast host within a week or so.
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-Paulon
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25/4
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More
updates!
It
only took about 12 hours for someone to notice and post about the
change to the site. Ralph Damiani did a new header for the site
layout, using his own artwork rather than the UO graphics. I think
it looks great. And it's gratifying that people visit the site enough
to notice changes like that.
There's
another page for the History section,
though there are only a few new posts on it so far. The thing keeps
on growing...
There
are a couple of new pages for the Bestiary
section, covering wolves and the big cats.
And
Cartography just got an overhall.
The relevant page has been updated.
So
sayeth Kevson:
The
new Cartography interface has been scripted and is now running
ingame. Skill requirements for a given map type are unchanged
from the old Sphere defaults listed on the Legacy site at present,
but now change is possible if it seems desirable in the future.
There
is also a new addition, the Master Chart. This acts like the cloth
map in the later Ultima games, showing the user the map of Britannia,
the same map as the one used in the Moonstone gump. Also like
in the games, the map shows the users location, provided that
they have a sextant and are on the area covered by the map. This
requires one blank map to make, and GM Cartography is required
to craft it.

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-Paulon
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16/4
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Updates
at last!
History
section has been updated finally. It's up to 1743 archived posts
for anyone who's curious.
Discussion
on the board
continues about the idea of a player rep, and with requests for
ideas and feedback on modifications to the healing skill in general,
and resurrection in particular.
The
temp server is still running fine, even under larger than typical
player numbers caused by the Faire in Britain. No news on when we'll
hear something permanent as yet though.
Minor
updates to the Bios section (moving Kandheir
to Inactive) and Advertising (couple
of new entries there.)
A couple
of idea I had for the site. Feedback requested.
Both
pages are in the concept stage, not anything detailed to be relied
on at present, if ever. Feedback to the board is requested.
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-Paulon
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4/4
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Server
Woes!
The
server power supply has died, having burnt out cables and melted
pieces of the motherboard in its death throws.
Fortunately the hard drive with the current Legacy files was undamaged,
so the automatic backups on the system were within an hour of the
actual damage point.
Fortunately
a temporary server has been established using the backup files.
It's at a new location though, so you'll need either to edit your
login.cfg file, or download the temporary version here.
If
you are going to edit the file directly, change the line
Loginserver=207.69.16.88,2593
to
read:
Loginserver=65.60.218.144,2593
On
a separate note, there's a lot of discussion on the forum
about the running of the server, more than can easily be summarised
here. Best to read it methinks.
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-Paulon
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19/3
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General
Housekeeping.
More
updating of the Bios to say who seems to
be active or not. History page update.
New tinkering item: Deed for a Standing
Harp.
And
something new in the Alchemy menu, under Poisons. The menu section
has been split, and there's a new entry marked ???. So far I haven't
worked out what items are required for it. I guess it's a surprise.
Until more info comes to light the Alchemy page won't be updated.
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-Paulon
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11/3
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Silas
is causing trouble...
...but
so far things seem to be balanced. He lost his corrupted Silver
Tree in Spiritwood and Jaana as his host, but has gained control
over the Phoenix Dawnfire. Just how bad that may be is uncertain,
but if he's taken a Phoenix as host Silas might be rather difficult
to defeat. Jaana is now recovering on Tara.
On
more prosaic fronts, there is plenty of history
updating done, and a couple of new bios,
Brighid and Shano Cortano.
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-Paulon
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18/2
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A
bit late on this update...
...courtesy
of a computer breakdown, which stopped me from doing anything for
the better part of a week.
Nothing
much has happened in the way of OOC announcements. IC, Cove got
invaded by cyclops. I guess they got a little ticked by the constant
hunting.
Sitewise,
there's a new book in the Lycaeum, both
History and the Cartography
page have been updated, as has the list
of spells with the info on that new one. Enjoy tracking it down...
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-Paulon
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2/2
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Rules
and Info Updates
A warning
reminder was posted to the boards by Kevson about OOC behaviour
and rulesbreaking.
Chaotic
neutral characters are fine ingame, so long as they're willing
to deal with the IC consequences of IC behaviour, but chaotic
neutral player behaviour is another matter, especially
when it involves exploiting bugs.
We the staff don't want to play the heavies or be seen as the
enemy, but we will not tolerate people deliberately breaking the
rules or causing problems either for us or other players, because
they're bored or because they think whatever they're doing is
fun.
If you want to cause grief to other people, which is what this
sort of behaviour amounts to, there're always the OSI servers
to play on.
A footnote
from Hawke on the subject:
I
don't see it as griefing, however it is my firm belief that if
a player discovers a bug, he or she should -not- exploit it or
go nuts with it, since it's just more work for GMs to take care
of later. This is especially true in the case of duping items,
and it is highly illegal if it's done to dupe items with the intent
of actually -using- those items to make gold, gain skill, etc
etc. Which wasn't the case here, obviously.
No,
if you encounter a bug, try to reproduce it once at the most,
then report it. Please.
Another
warning, that possession and use of certain items would be considered
rulebreaking was also posted by Hawke, regarding Weighted Gloves
and Shields with Insignia.
A more
complete listing of such items was posted by Kevson. It can be found
here.
Courtesy
of Midgard Dragon, the Client Config page
has been updated with information on turning off the Translation
Server system which causes speech related problems for many players.
Some
updates to History, though not much has
been posted in the last week. Advertising
has been updated, with modifications to Vincent and Elora's bowcrafting
prices, and addition of my own crafting price list.
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-Paulon
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29/1
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Business
Rules Update
A new
set of rules for player run public businesses has been posted to
the board by Kevson. They're listed here,
or for those who don't want to click:
Please
note that this does not apply to professions such as bowcrafters,
miners, or tinkers, who can operate a personal business out of
their own home, but rather to large scale roleplaying establishments
such as taverns or inns, which require a large building to be
purchased for the establishment.
1) Three people are needed to cooperate in setting up and running
the business. This means three players, not three characters belonging
to one player. This ensures that the business has some flexibility
in operating hours and staff availability, with no single person
being overwhelmed by trying to keep the business running.
2) None of these three players should already be involved in running
a business. The time constraints in running one appear difficult
to manage, and it seems very unlikely that anyone can manage two
and do justice to either business.
3) A business of this type is not extra storage for the players
running it. It is intended for roleplaying with the Legacy playerbase,
and it is expected by the staff that it be used for such. While
allowances can be made for absences of the players running the
establishment, if the business is not in active use for roleplaying,
it will be forfeited. The players involved will have their investment
refunded and will lose the business.
The
usual history updates have also occurred. A new spell scroll, 'Restoration'
has been found, but information on that is being deferred so players
can find out about it ICly. And miners now are turning up the odd
gemstone in their ore.
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-Paulon
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24/1
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Skill
Cap implemented!
The
ingame Updates scroll gives this message:
Welcome
back to Legacy.
The skillcap of 1250 points has now been implemented.
Certain ingame facilities will not be available to those characters
who are over that limit.
To manage your skills, use the stones in the valley near Dawn.
Just
what those facilities might be is unspecified. I guess people will
be reporting that from finding out the hard way...
The stones referred to are in the grassy valley in the mountains
near Dawn (OSI's Wind). You can get there easily using a Moonstone.
The
Valley Entrance
The
Location of the Valley
The
Valley
On
other fronts, there are wedding pictures of Daelin and Isadora's
wedding at the site of the OSI Shrine of Sacrifice, and the history
has been updated. Some modifications to the Carpentry skills too.
There's a Chop Logs into Boards option, some new deeds, and I'm
told a few skill requirements have been tweaked.
I'm
told there are a few other new surprises as well. Just what they
might be I guess is up to us players to find out.
A URL
of potential interest has been added to the links page. The Hero
Machine is fun for making cartoon style pictures of characters.
There's a free to trial online version, and a paid for version with
full features. See some of the results on Horizons.
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-Paulon
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Previously...
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Older
News
In
order to prevent slow loading, the older news and announcements
have been moved here.
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-Paulon
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