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Rules
for player run public service businesses.
Please
note that this does not apply to professions such as bowcrafters,
miners, or tinkers, who can operate a personal business out of their
own home, but rather to large scale roleplaying establishments such
as taverns or inns, which require a large building to be purchased
for the establishment.
1)
Three people are needed to cooperate in setting up and running the
business. This means three players, not three characters belonging
to one player. This ensures that the business has some flexibility
in operating hours and staff availability, with no single person
being overwhelmed by trying to keep the business running.
2)
None of these three players should already be involved in running
a business. The time constraints in running one appear difficult
to manage, and it seems very unlikely that anyone can manage two
and do justice to either business.
3)
A business of this type is not extra storage for the players running
it. It is intended for roleplaying with the Legacy playerbase, and
it is expected by the staff that it be used for such. While allowances
can be made for absences of the players running the establishment,
if the business is not in active use for roleplaying, it will be
forfeited. The players involved will have their investment refunded
and will lose the business.
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