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SERVICES

The contents of this page describe some of the useful items, goods, and services available in Legacy.

To simplify finding relevant information, the lists are broken up into several categories:

Travel, items and services involving transport about Britannia.

Weapons and Armour, new ways to attack and defend oneself.

Clothes, worn for decoration or protection from the elements.

Miscellaneous Items, items which do not fit the other categories.

Other Services, things people can do for you.

OOC Functionality, things which are useful to a player, but not considered in character, for bugfixes or similar.

 

Travel

Shipping:

Writ of Passage

Passage from Britain to Spektran, Terfin, Cove and Serpent's Hold is available from the Britain docks. Erik sells the writs of passage.

 

Mark Crystal:

Mark Crystal

The Mark Crystal is a glowing greenish crystal, cut into the shape of a tetrahedron. They may be purchased from mages for 750 gold crowns.

When used by any individual upon a rune, the crystal has the effect of a Mark spell upon it. It contains two charges, and the crystal vanishes when those charges are expended.

 

Recall Wands:

Wand of Recall

These are for non-mages to use to recall. They are available from mages for 50 gold per charge, in values of 5, 10, and 20 charges.

 

Runes:

Recall Rune Recall Rune

Runes are a magical item which may be encoded with a destination by the use of a Mark spell. By use of the Recall spell, a caster may travel to the place that the rune was marked, or by use of a Gate spell, a caster may open a temporary portal to that place.

For those who lack the skill needed to cast either spell, there are recall wands available from mages, and for those who cannot mark the runes, mark crystals may also be purchased.

The specific details on runes are listed in the Legacy rules here. In short form, all characters are entitled to two free runes. You need to page the GMs with the character name and the request. A third rune is available by paging, but at a cost of 15000 gold crowns. You are not permitted to mark in a number of locations, listed in the rules section.

 

Steeds:

Knight's Steed Lord's Steed Champion's Steed

Mystic steeds are available from the tamer Zalim of Britain, albeit for a high price.

 

The Travel Mage:

Teleporter Token

In the jungles north of the Cape of Heroes and southwest of Trinsic can be found the mad mage Candal, operating a machine that teleports people to unreachable locations in Britannia [except by purchased ships] It costs 75gp to use his machine and the trip is only one way. Those who wish to use the machine are warned to carry with them a magical means of teleportation to exit the machine's destinations.

Candal's Tower may be found at 146o51' south, 38o19' east.

 

Unstable Moonstone:

Unstable Moonstone

These useful devices resemble a round orb of polished black obsidian. They were created from the substance of a mysterious meteorite that struck the island of Terfin. Those with even a modicum of magical talent may use them to travel to various destinations about Britannia, though the use of the stones thus consumes both something of the user's magical energies and the reagents of a Recall spell in the transport.

Those mages who reach the power of the Eighth Circle may also open red moongates to the same destinations as those of lesser skill can reach. This costs the mage less of his energies than a Gate spell, and consumes the reagents of said spell in the moongate creation.

Unstable moonstones may currently be purchased from most mages though they cost 5000 gold crowns.

To use the Unstable Moonstone, doubleclick it to open the gump. To use the Recall function select the Blue Button. To use the Gate Function select the Red Button. More destinations can be seen by selecting the arrows above the map. Recall function requires 10 magery, and consumes 1 bloodmoss, 1 black pearl, 1 mandrake root, and 10 mana. Gate function requires 90 magery, and consumes 1 sulphurous ash, 1 black pearl, 1 mandrake root, and 20 mana.

 

 

Weapons and Armour

Firedoom Staff:

Firedoom Staff

These enchanted staves are next to useless for fighting in a physical manner, but are deadly nonetheless, as they may be used to discharge bolts of fire upon their weilder's enemies. Such a staff may be purchased from the Dragonsmith Barthaxiol.

 

Glass Sword:

Glass Sword

These enchanted weapons will slay almost any creature with a single blow. However in so doing the blade shatters, and may not be repaired thereafter. Glass Swords are occaisionally found in treasure, or may be purchased from the Dragonsmith Barthaxiol for a very large sum.

 

Hook:

Hook

Beloved of pirates, these items are craftable by blacksmiths, with a required skill of 45. They use the Parrying skill, taking the place of a normal shield.
Note that Hooks are not smeltable, like most tools.

 

Lightning Whip:

Lightning Whip

The Lightning Whip may be used to strike at a foe with lightning bolts. They can be purchased from the Dragonsmith Barthaxiol.

 

Mage Staff:

Mage's Staff

This orb topped staff can be found in the shop of Horance for 1,500 coins. It is rumored that the dragon smith also sells a variant, though at a fierce price.

 

Main gauche:

Main Gauche

The Main Gauche is a secondary weapon carried by some dextrous warriors. It is used to parry blows as much as to inflict damage upon a foe.

Main gauches cannot do direct damage due to Sphere's engine limitations, and instead act as a shield using the Parrying skill. They may be crafted by Blacksmiths at 55 skill.

 

Necromantic Staff:

Necromantic Staff

A craftable item to be released with the Necromancy skill.

 

Ranger Armour:

Ranger Bustier Ranger Cap Female Ranger Armour Ranger Gloves Ranger Gorget Ranger Leggings Ranger Sleeves Ranger Tunic Ranger Vambraces

The Rangers of Skara Brae make their own armour, designed to be light weight and silent, that they may better move unseen and unheard in the wilderness. While they refuse to devulge the secret of manufacturing their armour, it is sold by Laurence of Skara Brae, for a high price, depending on the size of the piece of armour.

 

Ranger Scout Armour:

Ranger Scout Bustier Female Ranger Scout Armour Ranger Scout Gloves Ranger Scout Gorget Ranger Scout Leggings Ranger Scout Shorts Ranger Scout Sleeves Ranger Scout Tunic

For missions that are intended to involve moving quickly or careful observation rather than combat, the Rangers of Skara Brae sometimes use lighter armour. Like their more usual gear, this is sold by Laurance, but the secrets of the crafting are kept silent. Scout armour is lighter than Ranger armour, but also less protective.

 

Serpentine Sword:

Serpentine Sword

The traditional weaponry of the Library of Scars, these flamberge style swords can be purchased from Master Syria for 2,500 gold coins.

 

Tangled staff:

Tangled Staff

Crafted by only the most skilled of carpenters, this gemmed staff is great for walking, and can be used in self defense, if pressed. It is rumored that the dragon smith offers its variants, but for a steep price.

 

Wizard Staff:

Wizard's Staff

This orb topped and gold banded staff can be found in the shop of most mages for 1,500 coins. Enchanted versions of this weapon are sold by the Dragonsmith.

 

Magic Weapons Vendor:

Barthaxiol the DragonSmith

There is a Dragonsmith in a cavern in the mountains north of the Dungeon Wrong. He is bound within the cave, but is still desires to increase his hoard of treasure. For a price Barthaxiol will sell his wears to those who dare venture into his lair at 135°36' North, 47°31' East.

Weapon Prices
Glass Sword 100,000 gold
Lightning Whip 15,000 gold
Firedoom Staff 10,000 gold
Weapons of Additional Damage (+3) 50,000 gold
Weapons of Major Damage (+5) 75,000 gold
Magical Staves (+3) 50,000 gold
Enchanted Staves (+5) 75,000 gold

 

Clothing

Exotic Clothes:

There are two vendors who sell clothing made with rare and unusual dyes. Lady Sarith of Magincia and Eliza of Jhelom both sell clothing of silk and other rare materials. Of course rarity comes with a high price. The hues they currently sell are Rustic, Sky, Forest, Grape, Titian, Rose, Midnight, Silver Silk, and Golden Silk.

Note that with Jhelom currently evacuated, Eliza is not available.

 

Eyepatch:

Eyepatch

Craftable by tailors, required skill of 45. Also sold at the healer for 150 gold. Dyeable.

 

Female Underwear:

Panties Loincloth

Two types are now available in Britain for 500 gold each. A warning, these soft undergarments will not fit a male body.

 

Fur Boots:

Fur Boots

A set of sturdy warm footwear that are very useful in the frozen northern Dagger Isle, that can be made by skilled tailors in many different furs.

 

Fur Cloak:

Fur Cloak

A warm and padded cloak that is very useful in the frozen northern Dagger Isle, that can be made by skilled tailors in many different furs.

 

Mage Robe:

Mage Robe

These fine clothes are very sturdy, and are crafted in the finest colors the Exotic tailors of Britannia can provide. They may be dyed freely after purchase if the usual hues do not appeal.

 

Noble Cloaks:

Noble Cloak

Trimmed in gold, these are available from the Exotic tailors in their usual unique hues.

 

Noble Tunic:

Noble Tunic

A warm, and well padded tunic available from the Exotic tailors in their usual colors.

 

Miscellaneous Items

Ankh Pendant:

Ankh Pendant

This golden emblem of the Virtues may be purchased from Sean of Britain for around 1300 gold crowns.

 

Bow Varnish:

Mahogany Bow Varnish Shadow  Bow Varnish Autumn Bow Varnish Ash  Bow Varnish Pearl Bow Varnish Golden Bow Varnish

A skilled bowyer can use these varnishes to rehue a bow. They come in shades of Mahogany, Shadow, Autumn, Ash, Pearl, and Golden.

There is a requirement of 65 bowcraft to use these varnishes. Please note that it is possible to rehue a unique weapon and you do so at your own risk.

 

Britannian Desk Reference:

Britannian Desk Reference

This invaluable tome gives information about both reagents and potions, and aids a mage in tallying how many reagents he currently carries. Copies may be obtained from alchemists for 1000 gold.

 

Cauldron of Wand Empowerment:

Cauldron of Wand Empowerment

These mysterious devices are used by mages to enchant magical wands. There are four known to exist in Britannia, placed in mage's shops throughout the land.

These cauldrons are not an available player decoration. Their locations are fixed in Britannia.

 

Copying Pen:

Copying Pen

Copying Pens are an invaluable tool for a scribe intent on duplicating the content of books. They are used to make exact copies of the content of the book in another tome. The volume to contain the copy must be provided by the user.

The scribes keep pens free for use in most collections of books, and also sell pens with enough ink for 5 volumes to be copied for 1000 gold crowns.

Equipable Book:

Equipable Book

A book using the spellbook gump, good for someone holding a book they're writing notes in. Sold by scribes for 1200.

 

Fireworks:

Fireworks Book Rainbow Blast Firework Blue Blazes Firework Pillar of Flame Firework Dark Vortex Firework Spark Spitter Firework

Alchemists have begun to carry instructions to fashion strange devices that harness the power of ash and pearl in some unusual colors. The Tome detailing the construction of such items is commonly sold for 7500 gold crowns.

 

Flute:

Flute

The Britain Music Hall has crafted a fine woodwind instrument, and asks for 750 gold coins for one. Ask for Judith.

 

Hair Ties:

Hair Ties

These items, available from barbers for 500 gold crowns, allow the user to adjust their long hair into several styles, from loose, to a ponytail, to two pig tails.

Doubleclick the hair ties to use them. If you have long hair, you have the option to select a braid or pigtail hair style. If you have either of the aforementioned styles, you untie your hair and reset it to the long style.

 

Hunter's Necklace:

Hunter's Necklace

Craftable by tinkers, required skill of 55. Uses bear claws, wolf fangs, and iron wire.

 

Meditation Tomes:

Meditation Tome

A meditation tome is an enchanted device that aids the holder in regaining magical energies when held. They may be obtained from Mariah or Zelda in the Lycaeum for 2000 gold crowns.

To use a meditation tome you need to equip it in your hands. If you have 65+ magery (or 65+ necromancy) and 40+ meditation the book will give an amount of mana dependant on the meditaion skill.

Those who wish to equip both a meditation tome and a staff can do so by first equipping the staff, then the book, but should be warned that a server resync while they are logged out will cause the book to drop to the ground, and in all probability be lost.

 

Monocle:

Monocle

Sold by scribes for 750.

 

Pipe:

Pipe

Sold by Greg the Britain Provisioner for around 300 gold, these are a good way to relax.

 

Ranger Armour Dyes:

Original Ranger Armour Dye Winter Ranger Armour Dye Rustic Ranger Armour Dye Stealth Ranger Armour Dye Formal Ranger Armour Dye Forest Ranger Armour Dye Sand Ranger Armour Dye

While the Rangers of Skara Brae keep the secrets of manufacturing Ranger Armour to themselves, they do sell dyes that allow a skilled tailor to recolour armour that has been purchased. Various hues, used for different environments or seasons are available, Original (the usual colour of Ranger or Scout Armour), Winter, Rustic, Stealth, Formal, Forest, and Sand.

A tailor requires 65 skill to use these dyes. The armour to be dyed must be in their pack.

 

Skillbooks:

Ensorcelled Book

These ensorcelled tomes are usually found in treasure chests. They grant the reader insight into a given skill, then vanish without a trace.

When found the books are typically under a concealing enchantment. This spell may be penetrated by a skilled scribe (65 skill at inscription), or by using the Lens of Translation at the Lycaeum. However the latter requires a substantial (1000 gold crown) donation for the service.

Once the enchantment is penetrated, the book takes on another hue, and its title may be read. Each is unique and quite distinctive.

Note that once the book is revealed, simply double clicking it will cause it to give the skill and vanish.

Skill
Book
Title
Alchemy
Lead to Gold: Alchemical Formulae and
Lead to Gold: Alchemical Formulae and Notes

Anatomy

Humans, Inside and Out
Humans, Inside and Out
Animal Lore
Animals, Inside and Out
Animals, Inside and Out

Archery

Ready! Aim! Fire!
Ready! Aim! Fire!

Arms Lore

Vetron's Guide to Weapons and Armour.
Vetron's Guide to Weapons and Armour

Begging

For Just a Few Coppers More
For Just a Few Coppers More

Blacksmithing

Anvil & Forge Yearly
Anvil & Forge Yearly

Bowcraft

From Branch to Bow
From Branch to Bow
Camping
Roll Up That Bedroll!
Roll Up That Bedroll!
Carpentry
Nailed & Hammered
Nailed & Hammered
Cartography
Buried Treasure & Untold Glory - How to Find It
Buried Treasure & Untold Glory - How to Find It
Cooking
The Secret Recipies of Shubin
The Secret Recipies of Shubin
Detecting Hidden
The Keen Eye
The Keen Eye
Enticement
The Musical Lure
The Musical Lure
Evaluating Intelligence
Doth This Hat Make Thee Look Stupid?
Doth This Hat Make Thee Look Stupid?
Fencing
Stabbing Made Easy
Stabbing Made Easy
Fishing
Trout: Got to Catch Them All
Trout: Got to Catch Them All
Forensic Examination
Murder in Magincia: The True Story
Murder in Magincia: The True Story
Healing
The Bioparaphysics of the Healing Arts
The Bioparaphysics of the Healing Arts
Herding
Humility through a Crook
Humility through a Crook
Hiding
Walking Amongst the Shadows of the Sun
Walking Amongst the Shadows of the Sun
Inscription
Thine Quill Be Mighter Than a Blade
Thine Quill Be Mighter Than a Blade
Item Identification
Alagner's Book of Marvelous and Astonishing Things
Alagner's Book of Marvelous and Astonishing Things
Lockpicking
Jimmy Locke, an Autobiography
Jimmy Locke, an Autobiography
Lumberjacking
I'm a Lumberjack, and I'm Okay!
I'm a Lumberjack, and I'm Okay!

Macefighting

Skull Crusher: Not Merely a Dungeon
Skull Crusher: Not Merely a Dungeon
Magery
Kodeks de Vas-Ort-Wis
Kodeks de Vas-Ort-Wis
Magic Resistance
Dealing with Mages Vol II: This Wilt Hurt
Dealing with Mages Vol II: This Wilt Hurt
Meditation
Finding Thine Own Mantra
Finding Thine Own Mantra
Mining
A Complete Guide to Britannian Minerals
A Complete Guide to Britannian Minerals
Musicianship
The Bard's Tale
The Bard's Tale
Parrying
The Advantages of Not Getting Hit in Combat: Vol IV
The Advantages of Not Getting Hit in Combat: Vol IV
Peacemaking
At Peace with the World through Music
At Peace with the World through Music
Poisoning
The True Nature of the Serpent
The True Nature of the Serpent
Provocation
1001 Insults & Jeers
1001 Insults & Jeers
Remove Trap
Grimtooth's Big Book of Traps
Grimtooth's Big Book of Traps
Snooping
Thy Pack or Mine?

Thy Pack or Mine?

Spirit Speak
The Skara Brae Haunting
The Skara Brae Haunting
Stealing
The Art of Item Liberation
The Art of Item Liberation
Stealth
Treading Softly
Treading Softly
Swordsmanship
Sharp Wit, Sharper Blade
Sharp Wit, Sharper Blade
Tactics
The Battlefield: Formations & Terrain
The Battlefield: Formations & Terrain
Tailoring
Cotton vs. Wool - The Eternal Question
Cotton vs. Wool - The Eternal Question
Taming
How to Win Thine Pet's Affection
How to Win Thine Pet's Affection
Taste ID
A Connoissuer's Guide to Britannia
A Connoissuer's Guide to Britannia
Tinkering
The Tools of Sacrifice
The Tools of Sacrifice
Tracking
Thou canst Run, but Thou canst not Hide
Thou canst Run, but Thou canst not Hide
Veterinary
The Brotherhood's Guide to Animal Care
The Brotherhood's Guide to Animal Care
Wrestling
Zella's Introduction to Boxing
Zella's Introduction to Boxing

 

 

Spectacles:

Spectacles

Sold by scribes for 1000.

 

Spellbook binders:

Blue Spellbook Binder Red Spellbook Binder Green Spellbook Binder Gold Spellbook Binder White Spellbook Binder

Available in different colors, a skilled mage can personally customize their own spellbooks with these. They are sold in the Lycaeum dormitory for 40,000 gold crowns, and require 80+ magery to use.

 

Spells:

Cordain's Thaw Nicodemus' Ice Serpent Venetus' Ward Sutek's Swarm Mariah's Xit Nystul's Dismissal Wis-Sur's Transmute

There are several unconventional spells that may be purchased from mages for use. The present ones are Cordain's Thaw, Nicodemus' Ice Serpent, Venetus' Ward, Sutek's Swarm, Mariah's X-it, Nystul's Dismissal, and Wis-Sur's Transmute.

These scrolls cannot be added to a spellbook due to engine limitations, and can be lost with other possessions. However they are not consumed when used, but instead require mana and reagents like any spell being cast from a book. Details on what each individual spell does can be found on the Spells page.

 

Treasure Maps:

Treasure Map

Found rarely on various creatures around the lands, these carry great risk to the would-be treasure hunters, but for those who can track down the hidden prizes and defeat the guardians, there may well be great reward.

Treasure maps may be decoded using the Cartography skill. More details may be found here.

 

Waterskin:

Waterskin

A waterskin is a sealed container in which water may be carried for later use. They are available from Greg the Provisioner of Britain for 500 gold crowns. A waterskin contains enough liquid for 10 uses.

They may be used for drinking from, washing bandages, putting out fires, filling cauldrons, or simply wetting creatures or items. They may be refilled from wells or fountains.

Waterskins can only be refilled from wells or the large square fountains placed in some cities. They cannot be refilled from the round static fountains using the original UO graphics.

 

Other Services

Hiring an Assassin:

Black Circle Assassin

The Black Circle has always been willing to accept commissions. Of course dealing with assassins has its own obvious drawbacks, both before and after the fact...
For the price of 15000 gold crowns, an Assassin can be dispatched to seek out a specified victim, and attempt to retrieve an item from him. If the Assassin fails, the hire price is lost. If the victim loses the combat with the Assassin, then if he is carrying the item specified in the contract, the Assassin will retrieve it for the hirer. If he isn't carrying the item, the gold is still forfeit. Arguing the point with the hired killer is not recommended...

Also note that hiring an assassin requires dealing with Portiff in Minoc, which in itself is considered treason.

 

Town Criers:

For a mere 500 gold crowns, the town criers can be paid to advertise a business for a time.

The text can be no longer than one whole line of UL text. If you can say it ingame without having to break it up, so can the town criers.

 

Out of Character Functionality

These items are not In Character in function, but are still available for players use, whether for skill/stat management, or bugfixes.

Registrar of Titles:

Registrar of Title

This device is usually set up in an official location (presently one is present in the Mayor's office in Britain, and another in the Town Hall of Skara Brae). It allows a player to select their own paperdoll title, for the price of 2500 gold crowns.
To use the Registrar, open the book next to it and set the title of the book to the desired title of the player. Once the title is set, close the book and use the Registrar of Titles on the book.
The GMs reserve the right to correct typos and spelling errors, and if a title is deemed inappropriate it will be removed without compensation.
Members of the Order of the Silver Serpent, Order of the Rose, Paladins of Trinsic or similar groups are not permitted to change their titles, as they are official ranks in their Order. For player guild members, it depends on the guild policy. (Note that a title set by a guildmaster using the guildstone overrides a title set by the Registrar.)

 

Crystal of Form Restoration:

Crystal of Form Restoration

This device restores the users true form on the occasion that a Polymorph spell misfires and permanently affects the caster. It is found in the Lycaeum.
NB: The Staff will not be amused by people who deliberately select the wrong gender.
Update: An option to similarly fix the bug is available from the Help menu accessed from the paperdoll.

 

Stat Reduction Items:

These items reduce player stats by 1 when used. They are designed to allow correction of stat bug related problems without GM intervention, such as stats locking and no longer rising.
They are currently in the small valley near the entrance to Dawn.

 

Karma and Fame Removal Items:

These items set the user's Fame and Karma to 0 when used. They may be found in the mountain passes leading to the Dawn entrance.

 

Skill Reduction Item:

This device allows a character to select a skill and set it to 0 when used. It is currently in the small valley near the entrance to Dawn.